The lvl scaling would never work and would break the sense of progression which are one of the great hallmarks of Diabl 1 and 2.The idea of “utimates” in an ARPG is a disgrace.the idea of stamping a small group of skills as “main” and putting huge CDs on the rest was a mistake.the generator/spender system breaks the dynamics of the game, forcing a forced rotation where you have to use a useless skill just to generate resources and finally use your skill.simplifying passive tree was a mistake,. ![]() ![]() What makes me the saddest is that people like me talk ALL OF THIS in the betas.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |